/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "logic.h"
#include "gamestates.h"
#include <lightemitter.h>
#include <model3d.h>
#include <scenetransformable.h>
#include <cameranode.h>
#include <application.h>

int main(int argc, char** argv)
{
    Logic app_logic;

    Try::Application app(&app_logic);

    // Set a camera to render the scene...
    Try::RenderWindow* win = app.window();
    Try::CameraNode camera("Camera", "pipelines/forward.pipeline.xml", win->width(), win->height(), 45.0f);
    win->setActiveCamera(&camera);

    // ...and add a particle emitter.
    Try::Object emitter("Emitter");

    // Add some states to the FSM.
    app.states()->addState(new GameState(&emitter, Vector3(-2, -1, -8), "particles/particleSys1/particleSys1.scene.xml"));
    app.states()->addState(new GameState(&emitter, Vector3(2, -1, -8), "particles/particleSys2/particleSys2.scene.xml"));

    app_logic.watchObject(&emitter);

    return app.run();
}
